![]() But I've let it have no bearing on the rest of my review. Personally, as someone who loves the studio's games, I am conflicted and still undecided. It feels important to lay all this out, but it's not my place as a critic to tell you how to feel about playing Blizzard games in 2021. But Diablo helped set the Blizzard tone, too, with its none-more-metal aesthetic, kitchen-sink lore, cutting-edge online multiplayer and endgame of abyssal depth and complication. Diablo 2 is an adopted child of the Blizzard culture at best. (Indeed, its former studio head Jen Oneal was recently named co-leader of Blizzard, a new broom presumably intended to lead reform there.) What's more, the original 2000 game was made by Blizzard North, an autonomous studio quite distinct from the SoCal mothership. ![]() Much of the work on it was done by Vicarious Visions, a blameless outfit only integrated with Blizzard earlier this year. In some respects, this beautifully produced remaster of Diablo 2 is unlucky to be Blizzard's first release since the state of California filed suit against the studio.
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